TRAVELLER Digest 502

Topics covered in this issue include:

  1) Vland and long lived Vilani by lewis@chara.gsu.edu (Lewis Roberts)
  2) Reply to comments on Lewis/Aramis by lewis@chara.gsu.edu (Lewis Roberts)
  3) FASA? Never! by aswfh@orion.alaska.edu (William F. Hostman)
  4) 4Sale by Sanders Jerry P <sandjp0@clem.mscd.edu>
  5) Re: FASA? Never! by PPUGLIESE@pimacc.pima.edu
  6) Re: Drop Tanks by PPUGLIESE@pimacc.pima.edu
  7) Fare ye well... by Michael Bailey <pd82495@wapol.gov.au>
  8) The (not so) Great Traveller Toolbox by Michael Bailey <pd82495@wapol.gov.au>
  9) Saving Traveller ? by angus.mclellan@almac.co.uk (ANGUS MCLELLAN)
 10) Two and a half civil ship designs by sma@kiel.netsurf.de (Stefan Matthias Aust)
 11) Re: Two and a half civil ship designs by merrick@Rt66.com (Merrick Burkhardt)

----------------------------------------------------------------------

Date: Sat, 2 Dec 95 01:15:12 -0500
From: lewis@chara.gsu.edu (Lewis Roberts)
To: traveller@MPGN.COM
Subject: Vland and long lived Vilani
Message-ID: <9512020615.AA00927@chara.gsu.edu>

Hi,
I am at Mt Wilson Observatory in Calif, so I have plenty
of time to kill, so I thought I would write up some ideas I have
had for a few weeks.
I was reading Vilani and Vargr, and I realized that the longevity of
of Vland would give the Vland region of space a boost over the rest
of space.  Pure breed Vilan can easily live to be over a 100 years
of age.  In 1200 there should still be significant numbers of
Imperial Vilani living on planets in the Vland sector and what
ever subsector it is located in.  Path of Tears, At least I think
it was Path of Tears, mentioned that Survivors from the Imperial
age were quite useful in finding existing caches of high technology
 possessing lost knowldedge and other things to help rebuild
civilization.  Also there is the presence of Vland itself.
Others on the TML have suggested that the Terrans would have an
easier time rebuilding because they had developed many technologies
from scratch, and would have examples of older technologies just
lying arond in museums.  THe same would be true of Vland.
This area is also intersting, because it will be the first
interesting area that the expanding Regency explores.  Corridor
was blasted by the Civil War and the Virus would have chewed it up
too.  But maybe, there are alot of vargr in Corridor and the RSB
suggests Vargr culture is capable of adapting to to the virus better
than Humans.   Anyway Vland will be one of the first sectors
to be explored by the Regency.
 What do you think?
Lewis
.



------------------------------

Date: Sat, 2 Dec 95 05:20:58 -0500
From: lewis@chara.gsu.edu (Lewis Roberts)
To: traveller@MPGN.COM
Subject: Reply to comments on Lewis/Aramis
Message-ID: <9512021020.AA26069@chara.gsu.edu>

Hyphen wrote:
>I thought Norris' speech in 1125 (or whenever - after Arrival Vengance, anyway)
>stated clearly, "I must myself admit, there is no Emperor". I don't know if the
>reason above gels with the new attitude of the Regency.

Quoting from RSB pg 76:
Entry on Alkhailikoi, Caranda Aledon:  "With the uniting of the Aledon and 
Alkhalikoi lines,
the Aledon line will again be instrumental in placing an Alkhlikoi on the throne
of a restored Imperium. "
That sounds to me as if most people planning on once again having an Emperor,
as soon as there is an empire to govern.  Calling the Domain of Deneb the
Regency implies that it is holding the crown until the rightful heir to the
throne claims it.


Another thing I curious about is what is the status of the surrounding sectors.
What is happening in Far Frontiers and the sector on the other side of that
is it Foreven.  No wait I think I have those two confused, Foreven is
spinward of Spinward Marches, and Far Frontiers is spinward of Foreven.
I think Far Frontiers was being done up in Traveller Chronicle, did
they publish any library data, or other wise talk about what is happening
in the sector, all I saw was subsector maps, but I am missing several issues.

I was thinking that this would be a good place for companies
to expand into, in order to replace markets lost to the collapse
of the empire.   How much of a presence did Imperial companies
have in these sectors?  Have the states in this area signed the anti-Virus
accords (the name escapes me).
I have the first and only issue of Imperialines where they give a map of
Foreven, and give names to the Interstellar governemtn, has anyone
done any work on these governments.  I know there is little if any
official work done on the area, since it was a player reserve area.
I'll think about this over the next few days.
Sorry about if this message rambled, but I am a bit tired, and
the seeing really sucks.
Lewis

------------------------------

Date: Sat, 2 Dec 1995 01:44:09 -0900
From: aswfh@orion.alaska.edu (William F. Hostman)
To: traveller@MPGN.COM
Subject: FASA? Never!
Message-ID: <v01530500ace5dbd87b9a@[137.229.100.74]>

I myself am vehemently opposed to FASA getting their hands on anything,
especially after their Star Trek RPG blunders. They exceeded their
copyright liscencing, and *F*O*O*P* STRPG, their one GOOD game, was off the
market. I was searching for the Next Gen and Marines supplements, and my
local game store put me on the phone with their distributor, who patiently
explained that fasa had just BOUGHT BACK all the STRPG stuff off the
distributor's shelves. (This was SEVERAL years ago). Then they took
shadowrun and Battletech and went into "Make every new enemy way tougher
than the good guys" mode, and gummed up both systems. And their art
department seems to only actually do decent work on covers and basic
rulebooks.

Every time they get their hands on something, they ruin its simplicity and
streamlining, and emphasise glitz over substance. They continously produce
poor supplement after poor supplement, and scatter rules revisions
throughout them, making it impossible to have continuity with the other
groups UNLESS you BUY EVERYTHING.

If someone must buy Traveller, let it be a group of fans, or anyone BUT
=46ASA. West End would be excellent, and they are used to producing high
quality, low glitz, easy to use, fun to read supplements. And they deliver
fairly close to on time. Or maybe SJG, who produce some of the highest
quality materials around, even if they run as much as 7 years or more late
(like GURPS Mecha).

Enough of my 2=A2 worth.

-Wil

William F. Hostman

EMail:          ASWFH@Orion.Alaska.EDU
HomePage:       http://orion.alaska.edu/~aswfh/index.html



------------------------------

Date: Sat, 02 Dec 1995 06:38:30 -0700 (MST)
From: Sanders Jerry P <sandjp0@clem.mscd.edu>
To: traveller@MPGN.COM
Cc: xboat@MPGN.COM
Subject: 4Sale
Message-ID: <Pine.OSF.3.91.951202063353.11419A-100000@clem.mscd.edu>

Recently came across these two MegaTraveller books. Price includes postage.
Both are in great shape.

Vilani & Vargr - $15
Traveller's Digest #13: Earth Issue! - $12

Paul Sanders
sandjp0@clem.mscd.edu

------------------------------

Date: Sat, 02 Dec 1995 07:55:58 -0700
From: PPUGLIESE@pimacc.pima.edu
To: traveller@MPGN.COM
Subject: Re: FASA? Never!
Message-ID: <01HYBOTO88KY8X47O2@pimacc.pima.edu>

From:IN%"traveller@MPGN.COM"  2-DEC-1995 03:53:33.01
To:IN%"traveller@MPGN.COM"  "Multiple recipients of list"
CC:
Subj:FASA? Never!

Date: Sat, 02 Dec 1995 05:42:18 -0500
From: aswfh@orion.alaska.edu (William F. Hostman)
Subject: FASA? Never!
Sender: traveller@MPGN.COM

I myself am vehemently opposed to FASA getting their hands on anything,
especially after their Star Trek RPG blunders......................
.................. Then they took
shadowrun and Battletech and went into "Make every new enemy way tougher
than the good guys" mode, and gummed up both systems. And their art
department seems to only actually do decent work on covers and basic
rulebooks.
Every time they get their hands on something, they ruin its simplicity and
streamlining, and emphasise glitz over substance. They continously produce
poor supplement after poor supplement, and scatter rules revisions
throughout them, making it impossible to have continuity with the other
groups UNLESS you BUY EVERYTHING.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Well GDW did a pretty good job of screwing up Traveller, IMO, but I do
agree that a replay would not be a good thing.
==============================================

If someone must buy Traveller, let it be a group of fans, or anyone BUT
=46ASA. West End would be excellent, and they are used to producing high
quality, low glitz, easy to use, fun to read supplements. And they deliver
fairly close to on time. Or maybe SJG, who produce some of the highest
quality materials around, even if they run as much as 7 years or more late
(like GURPS Mecha).
^^^^^^^^^^^^^^^^^^^^^^

Both these companies sound good to me & I esp. like SJG's non-paranoid,
as opposed to so many others, copywrite policy wrt the 'Net.
============================================================

-Wil

William F. Hostman
^^^^^^^^^^^^^^^^^^^^^^

Phil

ppugliese@pimacc.pima.edu




------------------------------

Date: Sat, 02 Dec 1995 08:13:42 -0700
From: PPUGLIESE@pimacc.pima.edu
To: traveller@MPGN.COM
Subject: Re: Drop Tanks
Message-ID: <01HYBPGMNOUQ8X2I2P@pimacc.pima.edu>

From:IN%"traveller@MPGN.COM" 28-NOV-1995 01:42:47.81
To:IN%"traveller@MPGN.COM"  "Multiple recipients of list"
CC:
Subj:RE: Drop Tanks

Date: Tue, 28 Nov 1995 03:36:02 -0500
From: Jyrki.Paajanen/OU=im/OU=ccbi@smc.carel.fi
Subject: RE: Drop Tanks
Sender: traveller@MPGN.COM

David wrote:
"In other words, I am *NOT* convinced that drop tanks have any place on
a military vessel (Eurisko's results aside). Merchant shipping on
standard runs;yes, this is very feasible. Can anyone explain the
benefits to military ships?"

When military ships use drop tanks to jump to hostile system, they
arrive to their destination with their fuel tanks FULL. So here are some
benefits:

1. They are no need to refuel them using tankers or gas giant before any
action.
2. They can immediately jump away if enemy fleet is too strong.
3. They have much more g-turns (using jump fuel), if they choose to
fight.

So I can't see why military ships jump to enemy system without using
drop tanks if those are available.

Jyrki Paajanen
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Also, under High Guard rules jump fuel takes a horrendous amount of
displacement, 10% per jump #. As it turns out, under the design rules,
very large ships have to sacrifice armament if they devote 40% of their
disp. to j-fuel. If they only devote 30% then they can max out. See the
Tigress & Kokkirakk class in the old CT Fighting Ships supplement for
examples. Both only carry enough j-fuel for J3 but both have J4 engines
installed.

Phil

ppugliese@pimacc.pima.edu


------------------------------

Date: Sun, 03 Dec 1995 00:48:34 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: Fare ye well...
Message-ID: <9512021646.AA22802@phq1002.wapol.gov.au>

Well, in the next week I'll be leaving my job with the W.A. Police Service,
and will shortly be relocating to Melbourne to commence training as an Air
Traffic Controller (which, according to my friends, is yet another good
reason to never fly to Melbourne!)

Unfortunately, this means that I'll be losing my 'Net access, and I'm not
yet sure if I can make alternate arrangements.  So, this may be (sniff)
goodbye for a while, at least until I can make alternate arrangements.

I'd like to thank everyone on the group for the wealth of information and
discussion that has added a lot to my campaign(s), it's been a lot of fun.
Hopefully I'll have (at the least) a new e-mail account soon, but until then,

Keep The Flame,

Mick

P.S. See my next post for the unveiling of 'The Great Traveller Toolbox'!

Michael Bailey (pd82495@wapol.gov.au)

"I was implying that the Honorable Member for Wentworth was like a lizard on
a rock - alive, but looking dead"
Prime Minister Paul Keating (on former Opposition Leader John Hewson)


------------------------------

Date: Sun, 03 Dec 1995 01:03:11 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: The (not so) Great Traveller Toolbox
Message-ID: <9512021701.AA23257@phq1002.wapol.gov.au>

Well, the past few months have seen a sporadic effort at learning the
intricacies of PC programming...this effort has at last borne fruit, stunted
and misshapen as it is.

I am knocking up a set of utilities for Traveller, and am now ready to
unleash them on an unsuspecting universe.  The toolbox is a set of
command-line programs that read / modify the standard UWP sector files
available on the Traveller FTP archives.  Version 0.9 contains:

Sector Mapper - map sector by allegiance, population or tech level
Subsector Mapper
Hard Times    - apply the effects of the Rebellion and Hard Times on UWP data
Collapse      - sic Virus onto the UWP data

Future versions will add:

additional sector and subsector mapping options (e.g by population, trade codes)
sector generation - original, custom and Alternate (as described by Jeff
Zeitlin et al.)

They're no doubt buggy as hell, and are definately studies in how _not_ to
program using Turbo Pascal, but if anyone wants a copy, send me an e-mail
and they can have the lot...all I ask is that they send me word of any bugs,
gripes or suggestions.  V0.9 will be ready by the 8th December (trust me!)

Seeya,

Mick


Michael Bailey (pd82495@wapol.gov.au)

"I was implying that the Honorable Member for Wentworth was like a lizard on
a rock - alive, but looking dead"
Prime Minister Paul Keating (on former Opposition Leader John Hewson)


------------------------------

Date: Sat, 02 Dec 95 19:38:00 +0100
From: angus.mclellan@almac.co.uk (ANGUS MCLELLAN)
To: traveller@MPGN.COM
Subject: Saving Traveller ?
Message-ID: <8B6249A.1400013080.uuout@almac.co.uk>


> @TO     :traveller@mpgn.com                                          N
Christopher_Griffen_at_DMC-SJ3@dmcwave.com (Christopher Griffen) writes
Subject: Letter to FASA:  Save Traveller!

>To celebrate the 500th edition of the TML, I thought I'd send a copy to
>all of  you of an e-mail message I recently sent to the president of
>FASA Corporation.

>Basically, my message suggested that FASA should solicit GDW for the
>right to  purchase the Traveller line from them.  GDW has fallen on
>such difficult  financial times that it appears the company may soon
>shut down.  Now, I know the death knell has been sounded for GDW
>before, and they've somehow managed to  remain in business to this
>point, but indications are that they are now in worse shape than
they've ever been.  With apologies to Mark Twain, I don't think the
>reports of GDW's demise are greatly exaggerated.

I have only begun reading the TD list, so this tale of doom and disaster
comes as a bit of a surprise to me.

I know that Loren Wiseman and Dave Nilsen are leaving/cutting back, but
is this the complete disaster that Christopher is suggesting ? GDW &
Traveller survived the loss of Mark Miller, the end of DGP's love
affair, the apparent split between GDW and Charles Gannon and lots more.
Why should the loss of Loren Wiseman (and to a much lesser extent Dave
Nilsen) mean the end of the road ?

Christopher suggests other difficulties (perhaps relics of the
disastrous DJ escapade ?). Can anyone elucidate ?

That said, FASA were there nearly at the beginning. If Traveller had to
find a new home the Freedonian Aeronautics and Space Administration
would be the most appropriate place to go.

I haven't emailed FASA as yet; are things really that bad ?

Angus

------------------------------

Date: Sat, 02 Dec 1995 21:58:08 +0000
From: sma@kiel.netsurf.de (Stefan Matthias Aust)
To: traveller@MPGN.COM
Subject: Two and a half civil ship designs
Message-ID: <m0tLz4N-0001JmC@kiel.netsurf.de>

I my opinion Traveller lacks civil ships, therefore I designed some
interesting ones. The designs aren't 100% accurate, some numbers are
guesswork. I mainly calculated displacement, ignoring exact mass of the
ships. Comments are welcome.

ELEPHANT slow ore freighter

General Data
  Displacement: 10,044dt
  Hull Armor: 15/5 (crew and engines/cargo and fuel)
  Volume: 87m x 40m x 40m
  Price: about 1400MCr
  Configuration: Box US
  Tech Level: 11

Engineering Data
  Power Plant: 560 MW Fusion (20dt; 56 MCr) 2 years duration
  Jump Performance: 2
  G-Rating: 0.1G (5000 MW/G); G-Turns: 10 (+166 using jump fuel)

Electronics
  Computer: 2xTL11 St, 1xTL11 FB
  Controls: Bridge with 5xworkstation
  Sensors: the usual

Armament
  Offensive: 8xHardpoint sockets
  Master Fire Director: 2xTL11

Accommodations
  Crew: 15 (2xManeuver, 1xElectronics, 5xEngineering, 2xMaintenance,
2xGunnery, 2xCommand, 1xSteward)
  Crew Accommodations: 10 small staterooms, 2 large staterooms, 10 low berth
  Cargo: 8000dt (112000 m3)
  Small crafts: 10dt launch with external dock port
  Airlocks: 2

Components
  20dt hull
  2012dt crew and engines space
     300dt jump drive
    1500dt jump fuel
      20dt power plant
       4dt power plant fuel
       4dt HEPlaR drive
      90dt HEPlaR fuel
      28dt staterooms
      20dt life support
      12dt computer/controls
      10dt bridge
      24dt armament
  8000dt cargo space
    segmented into 40 200dt-sections (38m x 8m x 9m)
  10dt launch external

Description
  Elephant class ships are designed for maximum cargo space. Only the 2000dt
[displacement tons] crew and engine segment has life support and artificial
gravitation. 20mm crystaliron hull plating protects the crew even in
asteroid belts. Only 7mm crystaliron separates the freight from empty space.
The crew segment has 5 decks each displacing 400dt. The first deck contains
the drives and power plants. Deck 2-4 are fuel decks. The fifth deck
contains bridge and staterooms (see below)

                  SIDE                       FRONT
    9m
   +--+--+--+--+--+--+--+--*-+-+-+-+-*     +--------+
   |==|==|==|==|==|==|==|==| |     | |     |========|<5 container
40m|==|==|==|==|==|==|==|==|5|4 3 2|1|  40m|========| each 200dt
   |==|==|==|==|==|==|==|==| |     | |     |========|
   |==|==|==|==|==|==|==|==| |     | |     |========| * = turret
   +--+--+--+--+--+--+--+--*-+-+-+-+-*     +--------+
            <---   87m  --->                  40m

DECK PLAN UPPER HALF OF DECK 5

   TT------------------TT  B=Bridge, C=Controls
   T SSSCCCBBBBBCCC SSS T  S=Staterooms
   | SSSCCCBBBBBCCC SSS |  L=Life support
10m|         @          A  @=Lift to engines, A=Airlock
   |SSSS LLLLLLLLLL SSSS|  T=Turrets
   |SSSS LLLLLLLLLL SSSS|  1 character = 2m x 2m
       <--  40m  -->

  The SEACOW is a variant design that has docking ports for two 400dt fuel
shuttles, 6800dt fuel tanks and a special 400dt fighter hanger modul (see
below). This makes a seacow class ship an ideal tanker and deep space
refueling station. The Fighter support module has hangar space for 10 12dt
WASP deep space fighters, repair facilities and life support and staterooms
for flight and maintenance crew.

WASP deep space fighter

General Data
  Displacement: 12dt
  Hull Armor: 40
  Volume: 21m x 6m x 3m
  Price: about 8 MCr
  Configuration: Needle US
  Tech Level: 11

Engineering Data
  Power Plant: 28 MW Fusion (2.8 MCr) 6 months duration
  Jump Performance: -
  G-Rating: 4G (20 MW/G); G-Turns: 17 (5m3/h)

Electronics
  Computer: 1xTL11 St
  Controls: 1xcrewstation (TL11)
  Sensors: the usual

Armament
  Offensive: 1xHardpoint socket (80 MJ TL11-laser turret 2.2 MW)

Accommodations
  Crew: 1 (1xFlight & Gunnery)
  Life support & 2G compensator

Components
  1dt hull
  1dt power plant
  0.15dt power plant fuel
  0.18dt HEPlaR drive
  6dt HEPlaR fuel
  1dt computer/controls/crewstations/life support
  3dt armament

Description
  The wasp class boot is a small, fast and cheap fighter that only lacks
endurance. Its power plant has great reserves and the fighter should be
equipped with a more powerful laser if available.

     ABOVE            SIDE
 ^    | |           _____  ___
 |    /|\       ----_====-/_// 3m
21m   |||            -----/
 |   /|||\      <--  21m  -->
 v  /|^^^|\
      6m

WASP'S NEST hangar module

Displacement: 400dt
    6dt Hull (AV 40)
  240dt Hangar (10 wasp fighter)
   60dt staterooms (30x small)
    4dt life support
   60dt repair/maintenance facilities
    1dt power plant (28 MW)
   24dt armament (8xturrets)
    3dt maneuver drives
    2dt fuel (1 year)
Tech Level: 11

Description
  This module is self contained, equipped with life support and power plant
and heavily armed and armored. Usable as short time base. Regular crew is 20
pilots, 28 engineer, 8 marines, 4 command.

IMPERIAL fast liner

General Data
  Displacement: 4000dt
  Hull Armor: 16
  Volume: 47m
  Price: about 990 MCr
  Configuration: Sphere US
  Tech Level: 13

Engineering Data
  Power Plant: 2200 MW Fusion (TL13), 2 years duration
  Jump Performance: 4
  G-Rating: 1G (2000 MW/G); G-Turns: 10 (+33 using jump fuel)
  Life support (170 MW)

Electronics
  Computer: 2xTL13 St, 1xTL13 FB
  Controls: Bridge with 5xworkstation
  Sensors: the usual

Armament
  Offensive: 12xHardpoint barbettes
  Master Fire Director: 3xTL13

Accommodations
  Crew: 83 (2xManeuver, 2xElectronics, 15xEngineering, 10xMaintenance,
3xGunnery, 20xShip troops, 4xFlight Crew, 8xCommand, 10xSteward, 9xMedical)
  Crew Accommodations: 75 small staterooms, 10 large staterooms, 85
emergency low berth
  Passengers: 500 (50 high + 200 + 150 middle + 100 low)
  Passengers Accommodations: 25xluxory suite(8dt), 100xlarge stateroom
(4dt), 150xsmall stateroom(2dt), 100x low berth, 400xemergency low
berth(0.5dt), recreation area (200dt)
  Cargo: 140dt (1960 m3)
  Small crafts: 30dt ships boat internal hangar
  Airlocks: 10

Components
  11dt hull
 200dt jump drive
1250dt jump fuel
  50dt power plant
  10dt power plant fuel
  15dt HEPlaR drive
 360dt HEPlaR fuel
  25dt life support
   6dt computer/controls
 100dt bridge/workstations
 232dt crew staterooms
1400dt passenger staterooms
 140dt cargo space
 120dt internal hangar (2x 30dt ship's boat)
  72dt armament

Description
  The imperial liner can transport up to 500 passengers (plus additional 500
passengers in emergency low berths if needed). It's build for security. In
case of a missjump, there are low berth for all passengers and the complete
crew. The fuel tank contains enough fuel for a 4 parsec jump and an 1 parsec
emergency jump. The ship is heavily armed and has 20 hands security forces
on board.

          SIDE                  DECKPLAN DECK 6
          ....                      ....
 ^     ... |  ...                *..SSSS..*      1 character = 10dt
 |   ..  | |     ...           ..SSS ss SSS..
    :    | |        | ^       :SS ssS@ Sss SS:   S=Staterooms
50m:9 8 7|6|5 4 3 21| 25m    :SS sSSL  SSSs SS*  L=Life support
   :     | |        | |      *SS sSSW  SSSs SS:  W=Workstations
    :    | |        | v       :SS ssS @Sss SS:   @=Lift
 |   ..  | |     ...           ..SSS ss SSS..    *=barbettes
 v     ... |  ...                *..SSSS..*
          ....                      ....

The ships looks like a big version of the old mercenary cruiser. There are
nine decks. Counting from engines, the lower decks 1-4 hold drives, power
plant and most fuel. The fifth deck contains crew staterooms, hangar and
cargo. Deck 6-8 are the passenger decks, deck 9 contains the bridge.

bye
--
Stefan Matthias Aust  //  But it's gonna be really happening to ya


------------------------------

Date: Sat, 2 Dec 1995 15:50:40 -0700 (MST)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Two and a half civil ship designs
Message-ID: <9512022250.AA25141@Rt66.com>


> WASP deep space fighter
>
> General Data
>   Displacement: 12dt
>   Hull Armor: 40
>   Volume: 21m x 6m x 3m
>   Price: about 8 MCr
>   Configuration: Needle US
>   Tech Level: 11
>
>   Controls: 1xcrewstation (TL11)
>   Sensors: the usual

If this thing even has just a 30,000km AEMS, the price more than doubles
(the AEMS SR1 being MCr10).

So if the usual is an AEMS of some sort, a PEMS, and maybe a LADAR as a
backup (they're rather cheap, too), I'd say this ship would run more
like 15-20MCr.

I'd make a set of values for your "the usual" sensors so you can nail
the costs down a little better.  Also, since you made warships, too,
you'll need all the mass info to calculate the hits they'll take (unless
you pop 'em straight to BR).

Cool deck plans, never been much good at ascii myself :-)
-Merrick


------------------------------

End of TRAVELLER Digest 502
***************************
